How to add Identity V Hunter Talent？ HunterTalent Introduction ，Hunter Talent Strategy ,Gameplay Hunter Talent.
Identity V can gain talent point by character level up, character level max is 100 ,so we can gain 100 talent point.It takes 5 points to add talent skills each time.
Owl: Reduces the survivor’s Scope of a successful calibration within the fear radius by 30% when they are decoing, healing, and destroying.
Announcement: Surviovrs are highlighted for seconds when the exit gate is activated.
Wicked Hound: Prolongs survivor’s footprints for 1/1.5/2 seconds.
Impact: Healing time for survivors who are hiht is increased by 10%/15%20% .
Raven Flock: When a survivor is within 16/24/32 meters and alerts a crow, the crow will guide you to the precise location of the survivor.
Hospitatble: Movement speed is increased by 5%/10%/15% when balloons are tied to survivors.
Wanted Order: When a survivor is placed on a rocket chair and the remaining 3 survivors are healthy or incapacitated, the outline of a random survivor is shown for a short period of time. the outline will last for 25 seconds after the survivor on the rocket chair has been saved.
Lurk: The ouotline of the cipher machine is highlighted when within 24 meters of a cipher machine being decoded.
Inertia: Increase attack recovery speed by 10%
Eye for an Eye: Survivors that hit the hunter with a pallet are highlighted for 6 seconds.
Control Freak: Speeds up rocket chair’s countdown by 3%/6%/9%.
Giant Claw: The struggling effect by survivors tied to balloons is reduced by 25%/50%/75/ and struggling speed by 5%/10%/15%.
Mock: Movement speed is increased by 3%/4%/5% when a survivor is placed on a rocket chair.
Carnival: Gains 5%/7%/10% attack recovery speed and 4%/6%/8% movement speed when the exit gate is activated. The effect lasts for 120 seconds.
Detention: Lethal strikes are activated when the exit gate is powered on. Can incapacitate survivors with one shot.The effect lasts for 120 seconds.
Hindsight: After 2 rocket chairs are destroyed, attack recovery speed is increased by 6% for every extra rocket chair destroyed. This effect can be multiplied to a max of 5.
Deer hunt:Displays incapacitated survivors within 18 meters.
Tinnitus: Receive a prompt when a survivor is within 36 meters.
Hunt: Gains 10% movement speed after continuously pursuing a survivor for 15/12/10 seconds. The bonus effect disappears when the pursuit fails, vaulting obstacles, attacking, or when stunned.
Street Sweeper: Displays survivors who are healing and being healed within 20/24/28 meters.
Possessive: Reduces the speed at which survivors decode, heal, and destroy within the fear radius by 3%/5%/7%.
After Effects: Reduces the self-healing limit of incapacitated survivors by 10%/20%/30%.
Insolence: Hunters can increase Their in-game presence to unlock their special abilities.Presence stops increasing after skill are unlocked.
Fetish: Reduces the speed at which survivors dismantle rocket chairs by 10%/20%/30%
Deteriorate: Reduces wounded survivor’s decoding, healing, and destroying speed by 5%.
Panic: When a survivor is wounded, incapacitated, or placed on a rocket chair,decoding, healing and destroying speed for all survivors is reduced by 3%.This effect can multiply.
Rage: The iron-blood trait increases the hunter’s rate of revovery by 10%/15%/20% when stunned or a survivor struggles free.
Berserker: Attack recovry speed is increased by 15%/20%/25% when a survivor is placed on a rocket chair.
Fallen Misfortune: When a survivor is placed on a rocket chair and the hunter is 18 meters away, the hunter gains a 10%/15%/20% chance of causing Fallen Misfortune and x2 fear when attacking.
Destructiveness: Pallet destroying speed is increased by 20%/30%/40%.
Confined Space: When vaulting windows, the hunter can block the window for 20 seconds, preventing both survivors and the hunter from vaulting the window.
Restraint: Reduces the fear radius by 15%